December 10, 2025

Web and Technology News

Tesla recalls over 1.1 million cars in China over braking flaw

Tesla's latest large-scale recall effectively covers its entire output for one nation. China's market regulator has ordered a recall of over 1.1 million Tesla cars, or nearly all the vehicles it has sold in the country, over a reported flaw in the regenerative braking system. As drivers can't set the intensity of regenerative braking or receive alerts with a sustained press of the accelerator, officials believe there's a risk owners might misuse the pedals (as they can't hear a revving engine) and crash.

The EV maker will fix the issue through a software update that both tweaks the default regenerative braking level and lets users customize the system's strength. Tesla will also notify drivers who press the accelerator for a long time. The recall covers Model 3 and Model Y cars made in China between January 2019 and April this year, as well as some imported Model 3, Model S and Model X examples.

Tesla has disbanded its PR team and hasn't commented on the recall. Bloombergpoints out that Chinese drivers have complained multiple times about acceleration and braking issues. One driver used the 2021 Shanghai auto show to highlight a serious crash where her father nearly died after the brakes failed. Tesla apologized, but didn't acknowledge a glitch and noted the high speed before the collision.

As with most Tesla recalls, the software update won't significantly disrupt the company's business in the short term. However, it's not a good look for a brand that has had numerous recalls in recent years, including 80,000 in China last fall for software and seat belt problems. Tesla depends heavily on China for revenue — it's home to the giant Gigafactory Shanghai, which currently produces more than half of the firm's cars each year. Tesla can't afford to alienate either customers or officials.

This article originally appeared on Engadget at https://www.engadget.com/tesla-recalls-over-11-million-cars-in-china-over-braking-flaw-161526258.html?src=rss
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Call of Duty games now prevent cheaters from seeing opponents

Call of Duty developers are turning to increasingly creative ways to discourage cheaters in online matches. Eurogamernotes Activision is rolling out its kernel-level RICOCHET anti-cheat system to Call of Duty: Vanguard, and has simultaneously revealed that the countermeasure punishes cheaters with “Cloaking.” Any detected cheaters will find themselves unable to see or hear opponents, even down to incoming bullets. They’ll be the ones at a disadvantage — and, hopefully, frustrated enough to leave the game.

Cloaking joins other “mitigations” for cheaters that include Damage Shield, which prevents cheaters from landing critical damage on rivals. Activision also made clear that anyone banned for cheating will be removed from the leaderboard for a given game, and that it bans users both daily and in waves. Its most recent crackdown culled 54,000 accounts.

RICOCHET reached the multiplayer-only Warzone in 2021. Unlike the anti-cheat technology in Valorant, the kernel-level driver for Call of Duty titles is only active while those games are running. That theoretically minimizes vulnerabilities and potential problems with other software. 

Anti-cheating measures like Cloaking aren’t guaranteed to work. Provided RICOCHET spots a cheater in the first place, it also assumes their hacks can’t auto-detect enemies. This nonetheless makes it harder for cheaters to prosper, and might be enough to discourage all but the most determined spoil-sports.

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